Silhouette

Posted: October 21, 2010 in Uncategorized

I’ve attached my silhouette for the upcoming project. I used live trace and blob brush in order to create the iconic Ghostbusters image.

Exquisite Fake Band Corpse

Posted: October 14, 2010 in Uncategorized

Hey everyone!

Being the music buff I am, I thoroughly enjoyed creating my “fake band” album artwork. I’m a huge fan of album art, and I’ve always had interest in designing it. I randomly chose my information from the Visual Design blog, and I got these three bounds for my project:

Band Name: Fort Ransom

Album Name: “First and Getting it Right”

Picture: 

I’d like to imagine that my band is a alternative rock band. Therefore, as I was researching alternative rock bands, I found several elements that albums had in common. They all seemed to use an almost typewriter-esque font as well as a somewhat censorship type of way of presenting the font on the screen. Therefore, I decided to incorporate both of those into my work. I also created low-key colors in my photo, in order to create a more moody and mellow piece of work. Just for fun, I added the parental advisory sticker because I figure my band would use some objectionable language in their songs 🙂

 

I drew my inspiration from this image:

Here’s my artwork:

Thanks for checking out my post! 🙂

This assignment was by far my favorite project so far. I started off with “somber” play as our teacher mentioned in class; however, I wanted to kick it up a notch and do some experimentation. I wanted to go with a Shephard Fairey type of image, with my own special touch. This is the image I drew inspiration from:

I love images with housewives in situations that aren’t in the home…so I created a “war-like” satire on Soviet Russia using a housewife. I felt like it was deeper than my previous artwork which was just lines and circles. It was boring, and I had so much more fun creating this composition. It was difficult to trace my housewife, and then color her, but I got through it, and from Illustrator, imported her into Flash where I added the “sunlight” effect in the background and created the animated steam coming from her “brownies.” I found that “serious” play is much more fun that the somber play I delved in before.

Below I have attached my housewife:
http://static.photobucket.com/player.swf

Compare/Contrast “Starry Night”

Posted: September 28, 2010 in Uncategorized

While Van Gogh’s “Starry Night” is immersive in an older sense of the word, it’s not as immersive as the virtual world created in “Watch the Worlds” and “Crows.” Both of these short films show how art mediums can be transferred to create a more immersive experience for the viewer. In “Watch the Worlds”, the artist attempts to create a virtual world in which the avatar in Second Life can travel through the world, experiencing that “Starry Night” first hand that Van Gogh so wanted his viewers to experience. In his short film, we see the exact same layout than Van Gogh has in his painting, but in a three dimensional experience. Much like “Watch the Worlds”, “Crows” plays on the idea of becoming part of the painting. The character goes into the painting, a dream that many art fans wish they could do themselves. While becoming part of the painting, the character actually experiences what Van Gogh intended his viewer to feel while looking at “Starry Night.” These short films and the actual painting of “Starry Night” work together to show the progression of virtual reality as an art medium.

Each of the three readings deal with a form of immersing the viewer into a virtual reality world where they don’t simply look at the piece of work, but actually feel the work. However, each essay conveys a different perspective on virtual reality. The Introduction conveys the thought that virtual reality isn’t a “new” idea; it’s simply a revised edition of past works such as the panorama. Also, it presents the reader with recent developments of virtual reality, such as HMD and CAVE, which give the reader a 360 degree view of the virtual world. While it gives the reader information on virtual reality and space, it also gives the negatives of the advancement of art into a virtual world; it becomes difficult to “keep up with the Joneses” when technology continues to advance at such at a rapid pace. Whereas the first essay focuses on space and the specific technicalities behind virtual reality worlds, the second essay dives into the idea of Second World as a virtual reality medium. Artists who use hyperformalism in Second World are able to bring in scenes, such as several of Dali’s works, and make them a world where one’s avatar can explore them, and truly get a feel for what the work actually “feels” like. Art becomes a sort of machinima, a virtual world that allows the “viewer” to become one with the world, and experience the artwork in a different way than before. The last essay focuses specifically on Hyperformalism as the “aesthetic self-expression with representative context.” Unlike the other essays, this one focuses specifically on the theory of hyperformalism as well as the various techniques to creating a “hyperformal” world.

Dali Analysis

Posted: September 23, 2010 in Uncategorized

The two pieces that stood out most to me at the Dali were In Voluptate Mors and Opposition. I have attached both of the images below:

In Voluptate Mors utilizes form effectively to create a sense of unity among the separate units of Dali’s painting. All seven of the naked women work together to create a unified portrait of a skull; when one looks closely, they can identify the women easily, but from a distance, one’s eyes draw a complete picture of the skull. Dali also effectively uses plastic shape and line to make the image “pop” out at the viewer. The image has depth. Also, the women create a sort of negative space where the skull’s eyes are supposed to be; this is due to Dali’s master of the implied line. Much like Dali’s use of plastic shape, he also utilizes overlapping of shapes to create a 3-d effect of the skull. Opposition also uses similar techniques to convey its purpose. Much like the skull painting, Dali uses form to create three separate units into one unified image. He also masters the use of movement in this photo; our eyes naturally move from the bottom of the painting to the top due to the size of the paper birds. Furthermore, Dali uses the line underneath his the images of his paper birds to give depth to the image. Also, he uses amorphous shapes in this picture rather than geometric shapes to give the painting a much more natural feel that’s less contrived and more imaginary. Dali also uses distortion of shapes in both of his paintings/woodcut, in order to create a distorted reality. For instance, the birds in Opposition are flying into a distorted horizon that also works to add depth to his image. Also, the medium of the works are different. Opposition is a woodcut, which gives it a much different look and feel than his other work.

Abstraction of Place Project

Posted: September 23, 2010 in Uncategorized

I really, really enjoyed this project! It was really neat to transform an image from Google Earth into a piece of work that doesn’t even resemble the original image from Google Earth. I found it challenging to incorporate all of the elements of design into the piece of work; however, I feel as if I effectively incorporated most of them into the piece of work. I’m very pleased with the outcome. I have attached a photo of it below:

Evan 🙂

Exquisite Corpse

Posted: September 23, 2010 in Uncategorized

My exquisite drawing that was in the form of art-nouveau. I really enjoyed this piece of work as it proved a logical challenge to fit every piece of the exquisite corpse completed in class into one piece of artwork. Below I have attached my piece of work:

Principles of Organization

Posted: September 9, 2010 in Uncategorized

Digital Markmaking

Posted: August 31, 2010 in Uncategorized

Below I have attached my digital markmaking illustrations

Enjoy :)!

Evan